You can always resume war with the neutralized nations later in the campaign if required.Ĭheck if a nation has lots of allies before you go to war with it. If your nation is at war with more than three nations during a campaign, negotiate peace settlements with some of them.
Thus, be careful not to get your nation sucked into too many wars that will leave your military occupied on multiple fronts. This might be a Total War game, but you can only take on so many nations at once (especially at the start of a campaign). The banks also give their regions a +200 wealth boost.
You can upgrade markets to merchant and banking buildings that provide a 1 and 2 global town wealth growth rate per turn and up to a +24 wealth boost per turn for towns in the commercial centre's region. A basic market boosts town wealth growth in the region by +6 a turn. It's better to select markets as they will give your nation's economy a notable boost. Players can choose to add a market or supply posts to their commercial centers. As such, it's usually better to strike at cities as soon as you can instead of prolonging sieges. Defending armies seldom, if ever, surrender cities. When you attack a regional capital, you'll also give the enemy nation some time to reinforce it if you prolong the siege. Instead, check if you can move some divisions out of your nearby cities to provide further reinforcements for the besieged regional capital. So don't rush in and attack an army as soon as it besieges one of your cities. If you've built up your road network, you might be able to move reinforcements within a single turn. Those turns can buy you time to rush reinforcements to the besieged city from your nearest regional capitals. When an enemy army besieges a regional capital, you'll have five turns before the defending army surrenders. Don't Attack Immediately to Defend Besieged Cities So build Secret Society buildings that will give you more spies during campaigns. Furthermore, spies reveal some of the divisions stationed in cities, which can come in handy for planning battles. You can also utilize spies as scouting units on the map. Planting spies in capitals will lift the fog of war for entire regions on the map after five turns, which can reveal lots of enemy army positions.
Spies are invaluable for lifting the fog of war on campaign maps. If you exchange tech with numerous nations, you can get tech more quickly than most of the other nations in the campaign. Minor nations might also be more likely to exchange tech with you. Nations that you have better relations with will probably more likely exchange tech. Offer nations one of your technologies in exchange for one of theirs. To get tech more quickly, consider exchanging tech. Note that you also get a trading bonus when you trade with a nation for longer periods. Thus, there's more chance of sea trade routes getting severed when you trade with nations via ports. It's generally better to trade with nations that border your own as no sea routes are then required. As such, establish trade agreements with as many nations as possible. Trade agreements will provide a considerable boost to your nation's economy. Infantry units can also fire at routing divisions, but they can't usually move quickly enough to intercept them with melee charges. Then you can wipe out the routing divisions with your cavalry to ensure there isn't much left of the enemy army after the battle. So always select to continue the battle when you have a cavalry division that can charge them down. If you don't continue the battle, the routing divisions will escape and might even regroup to launch a counter-attack. When you've won a battle, you can select to continue it when the other army is routing. As such, build up your road infrastructure as much as you can. Furthermore, the roads also boost town wealth in each region. Thus, your armies will move faster on maps and replenish their energy more quickly when you've invested in roads. A nation's road network is essential to your army as it increases movement speeds on campaign maps and boosts replenishment rates. Road infrastructure is crucial to winning Napoleon: Total War campaigns. 8) Don't Get Sucked Into Too Many Wars Build Up Your Road Infrastructure